// Environments gfx/env/de_dust2_2020/Dust2020bk.tga gfx/env/de_dust2_2020/Dust2020dn.tga gfx/env/de_dust2_2020/Dust2020ft.tga gfx/env/de_dust2_2020/Dust2020lf.tga gfx/env/de_dust2_2020/Dust2020rt.tga gfx/env/de_dust2_2020/Dust2020up.tga // Models //models/chick.mdl //models/de_dust2_2020/env.mdl //models/de_dust2_2020/env2.mdl //models/de_dust2_2020/gibs.mdl //models/de_dust2_2020/interactive/awning.mdl //models/de_dust2_2020/interactive/awning2.mdl //models/de_dust2_2020/interactive/awning3.mdl //models/de_dust2_2020/interactive/awning4.mdl //models/de_dust2_2020/interactive/awning5.mdl //models/de_dust2_2020/interactive/awning6.mdl //models/de_dust2_2020/props.mdl //models/feather.mdl //models/w_gauss.mdl // Sounds //sound/ambience/3dmbridge.wav //sound/ambience/rocket_steam1.wav //sound/ambience/tankidle2.wav //sound/ambience/waterrun.wav //sound/de_dust2_2020/cloth.wav //sound/de_dust2_2020/crickets.wav //sound/de_dust2_2020/flame.wav //sound/de_dust2_2020/hvac.wav //sound/de_dust2_2020/radio.wav //sound/de_dust2_2020/radio2.wav //sound/de_dust2_2020/radio3.wav //sound/de_dust2_2020/wind.wav //sound/debris/wood1.wav //sound/debris/wood3.wav //sound/misc/killChicken.wav //sound/weapons/ric_metal-1.wav //sound/weapons/ric_metal-2.wav // Sprites //sprites/de_dust2_2020/flame.spr //sprites/de_dust2_2020/flare.spr //sprites/de_dust2_2020/smoke.spr //sprites/wall_puff1.spr // Wads cs_havana.wad de_piranesi.wad halflife.wad itsitaly.wad liquids.wad torntextures.wad